Not completely understanding some core Unity concepts, such as world position, I used a "magic number" to approximate the position. I tested it using a variety of screen resolutions and it works out OK but naturally it isn't good to use something without fully comprehending how it is working. If there are any Unity gurus out there who have time to explain to me what is happening I would really appreciate it! My usual source of help, Google, was surprisingly silent on the matter...
On the server side I spent 2 days rewriting major sections of the battle code. Originally I had used some global pointers and static variables and I wanted to remove those constructs. There is no net effect on the outcomes of battles but the old code was "bugging" me and had to be replaced. Just one of those things.
Krees and I are coming to the end of the development cycle. We have just one section remaining, Town Ownership, before moving fully to UX cleanup/prep for launch.
I missed the Core Labs session last week due to a conflict and I have yet to watch the video. It covers building a budget, something I do need help with (although with just a team of two its easy to manage!). Two weeks ago we heard from Oscar Clark from Unity, who gave a really good session on scope creep.
Follow the journey on Facebook or Twitter. Until next time, I hope to see you in the game.