I believe this will have some unique challenges in Unity (as each new scene does). One thing I am concerned about is the server never had the concept of a graphical map; therefore, the coordinates for each city were just 2 random numbers. However, it might look strange if a port city is in the middle of a continent. I will have to adjust the algorithm to put port (and coastal) cities on the edges.
I also completed prototypes for the Log, Private Messages, Journal, and Population screens. The first three use the same scene underneath, as the information they display is very similar. Once we get some of these other major items out of the way, we can circle back around and make these look better.