On the server side, I added rotation for player logs. Before, they would just grow and grow, but I've now capped them to 128 entries. I also modified tithing for Clerics and Rangers to 20% and 15%, versus a hard cap. I added the "Summoned" and "Bandit" types to the configuration file vs. having them hard-hard coded. Quest characters will also increase their surrender percentage by 5% for every defeat.
One of the more interesting changes this week was to "rock/paper/scissors" or troop counters. In summary, Infantry < Cavalry < Flight. Ranged attacks do more dammge to infantry and flying units, but less to cavalry. This has the effect of making army compositions and formations much more important and should lead to some fun outcomes.
Until next time, I hope to see you in the game!