Within the Three Realms the rule of the Emperors serves not only as law, but as example to all those who live by conquest. With the exceptions of the honourless barbarians and the reviled Vampires, those of us who make their lives at war, live by a code of honour. Created by the Emperors, and supported by the Church, this code is what separates the lives we live from the lives of the Barbarians which surround the land.
Honour is one of the principle requirements to advance to your next highest level. You can have all the land and peasants you need, but without honour of the highest caliber, the Emperors will not respect your advancement.
Honour is gained principally through defeating opponents of equal or higher level on the field of battle. However, the honourable life is not completely the life of war. You may also use the church pray command to visit your sanctuary. This has a chance of increasing your honour.
Honour is lost by attacking opponents lower level than yourself, or from being defeated on the field of battle, in general. Also, too many trips to the local tavern will tarnish your honour.
If your honour ever falls so low that you are a disgrace to yourself and to the Emperors, you will be demoted one level, and stripped of the appropriate amount of land, peasants, and troops.
You may check the current state of your honour, anytime and for free, simply by visiting the church
Any character who serves the Emporers (that is to say, any except the honourless barbarians and the evil vampires), may, if their honour is fair enough, assay to quest bloodguard. Those who have served the Emperors well may petition to them and be granted 20 bloodguard per your level. This will cost you only 2 move and 1500 copper, as an offering to the Emperors, per your level.
Players may also roll away their fortune at the gambling tables found in any city in the land. The game is simple: if the same number comes up on two standard (six-sided) dice, you take home six times your wag er! Otherwise you lose it. To roll also takes one movement point.