I wept silently, and behind my bloodied faceplate so that my men would not see. From behind the tears, I peered out across the passing sea. In the distance I could still make out the remains of my once mighty kingdom, farther and farther away with every lap of the waves. I could hardly then make out the forms of the barbarians moving among the flames, forcing my people into slavery, executing the last of my knights. But even at that distance the Deathlords last words rang in my ears. I could set foot no more on Normandy, but I would bide my time on Wales until I could return.
Yes, I wept over the loss. I wept and vowed revenge.
Conquest is a multi-player game of strategic warfare set in a fantasy world based on medieval England. In it you will start as a lowly knight, with but a castle to your name. By matching your army against others, however, you may gain rank and pr estige... or ruin.
Once you've understood the basics of IRC,
=Conquest= The Kingdom of My Kingdom:
=Conquest= [----] Personal Stats for Saxon Knight Example:
=Conquest= [\()/] 31 Movement Point(s) | 1 Castle(s) | 15000 copper
=Conquest= \__/ 100 Acres of Land | 100 Peasant(s) | 100 Food
=Conquest= -==)-@ You serve under ??? of ???.
=Conquest= Your elimination msg is: I can't believe I won!?!
=Conquest= You are currently in the city of Ayr on Scotland.
=Conquest= You have not initiated a battle.
Movement Points: Define how much you can do in this game. Most things you will want to do -- such as attacking, traveling and spying -- all cost movement points. When you are out of movement points you are very limited in what you can do, and will have to wait to get more. You get 3 movement points every fifteen minutes, and a lump at Housekeeping.
Castles: Protect you from attack and house your troops. You can hold 100 troops per castle. A battle is over when a castle is claimed, so the number of castles you own also defines how many times you can be defeated before you are eliminated from the game altoge ther. Notice that you only start with one castle...
Copper: Buys your things at either a cities market or at an item market (located in the port cities on each continent). To buy from the regular city market, type 'market' to see what is available and type buy <amount> <item> to purchase something. Although not shown on the market, you may also buy castles buy using buy <amount> castle (3mp). At the item markets in the port city, you can type buy item for a complete list of what is available. If there is something you like, type buy item <item you want>. Alternatively, you may sell items to the item market (these are items you may have found when you quest item). The command to sell an item to the market is sell item <item>. The maximum items of anyone type that the item market will hold is 25. After that the good merchant will buy no more.
Food: Some of your troops require food at HouseKeeping to stay in your army. This food is usually measured in bushels and can be traded in some of the cities.
Land: Each of your castles takes exactly 50 acres of land. To build more castles, you need more land.
Your peasants work your land to produce your food. They also pay taxes,
although you must have 50 peasants for each of your castles to gain taxes.
Housekeeping (acres, peasants and food)
Every day in real life is one year in Conquest, and so a full season is passed about every six hours. At the top of each season the conquest robot updates it's records. These are called "housekeeping" and they occur at 6am, noon, 6pm and 11pm in
the Eastern Time Zone.
4am, 11am, 5pm and 11pm UK Time Zone.
Many things happen at a Housekeeping, but most importantly right now, Housekeeping is when you must feed your troops. At a housekeeping, first each of your troops (except mercenaries) eats 1 bushel of food. If you do not have enough food at the beginning of a housekeeping, to feed them, the ones you cannot feed will desert your army. Once you have fed your troops, the second thing that happens is that 1 peasant on 1 acre of land will produce 1 bushel of food.
Also, at a housekeeping your attacks and your reprieve (more about reprieve later) are "reset." As a knight you have three attacks per housekeeping.
By decree of the Emperor Romulus you cannot be attacked until you first initiate an attack. This is called the Protection of the Emperors. Know that in Conquest you start the game very small. If you attack do not expect your enemies to be merciful.
Look at your army with the review command, which also costs 1 mp. It will look like this:
=Conquest= You have made 0 of 3 attacks. <Conquest> You have lost 0 of 3 battles on England. <Conquest> Your generals report that your troops on England will surrender after sustaining casualties of 25%. <Conquest> Your generals report that your formation on England is: [ Renegade Soldier Archer Knight BloodGuard Catapult Corsair BladeLord ] <Conquest> Your generals will enlist your Peasants if you lose a battle. =Conquest= Your Castle(s) on Normandy can support a maximum of 100 troops. <Conquest> Your Mercenaries cost 0 copper each Housekeeping to maintain. =Conquest= Your army consists of the following: =Conquest= Total Troops: 100 =Conquest= 0 Renegade(s) (1/2) | 100 Soldier(s) (3/4,shd,swm) =Conquest= 0 Archer(s) (5/2,fs) | 0 Knight(s) (8/6,x2) =Conquest= 0 BloodGuard(s) (10/12) | 1 Catapult(s) (10/0) =Conquest= 0 Corsair(s) (4/4,swm) | 0 BladeLord(s) (6/8,x3)After each troop type there are two numbers. The first is the attack value, and the second is the defence value. Once you've found a target, simply compare your armies to theirs and, if you like use the attack <nick> c ommand!
You are well on your way to a path of Conquest!