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30th Age
Enhancements:
  • None
Balancing:
  • ​Vampire class disabled.
  • Land required lowered to 20%

24th Age (Won by GuanyuYunchang)
Enhancements:
  • None
Balancing:
  • ​When taking a player's last structure, the maximum amount of land you may capture is equivalent to what you need to promote to your next level (to prevent land passing).

13th Age (Won by BlackGod)

Enhancements:
  • None
Balancing:
  • None
​Troop Adjustments:
  • Horse Archers +0/+1
  • Housecarls +0/+2
  • War Lords +0/+2
12th Age (Won by PatchesTheHyena)
Enhancements:
  • Vampires and their vassals form into a private alliance
  • Retaliations now visible under War Room
  • ​Increased Combat and Spy reports to 10
  • Continued work on 2.0 interface
Balancing:
  • Lowered odds of charm
  • Affected by Ranger camouflage: Spies, Vision, Tavern
  • Vampire vassals can use guise, ritual, pestilence, and charm commands
  • Clerics can see true names using vassal search on the master
  • Lowered odds of random seasonal events; weather related events have a cap
  • Increased odds of taking multiple structures when you have multiple siege engines
  • Giant of Jasmon doubles structures normally taken (minimum of 1)
  • Always promote when land is >= requirement (used to be autopromote was current level + 2)
  • Spies will not report Vampire guise unless caught
  • Vampire charm can use "Transfer" to move troops between armies
  • Lowered land total on all continents
  • Winning land percentage increased to 20%
11th Age (Won by Trinit)
Enhancements:
  • Continued work on 2.0 interface
Balancing:
  • None
10th Age (Won by Romeo)
Enhancements:
  • New interfaces for port, move troops, survey
Balancing:
  • Players who survive the Age receive a toy boat, bag of holding, and letter of marque in addition to the manual of skills and royal crest.
9th Age (Won by Vasile)
Enhancements:
  • New interfaces for log/journal, combat and spy reports, markets
Balancing:
  • None
8th Age (Won by PatchesTheHyena)
Enhancements:
  • New chat and private message interface
  • Chat and event history doubled (was 25, now 50)
Balancing:
  • New players start with Bag of Holding, Toy Boat, and Letter of Marque
  • Weather seasons are aligned to game seasons
7th Age (Won by PatchesTheHyena)
Enhancements:
  • User interface version 2.0!
Balancing:
  • Vision and Divination show half troops at low levels (instead of all but signature)
  • Vision can be tricked by camouflage
  • Ninja hero won't leave if espionage fails
6th Age (Won by DeathMagnet)
Enhancements:
  • None
Balancing:
  • None
Conquest! UI 2.0 coming soon!

5th Age (Won by JJ)
Enhancements:
  • Movement point/gold costs displayed for almost all actions
  • Private messages and journal entries may be deleted (100 max)
  • New class portraits
  • Skills and spells which count as attacks are identified with crossed swords
  • Alliance members can see each other's current location
  • Warning when attacking wildlands for the first time while protected
  • Spies will report in each season with information
  • Next season time for a player shown when spying
  • Jasmon has opened a magic shop
Balancing
  • Number of seasons lowered to 4 (6a, 12p, 6p, 11p)
  • Win condition lowered to 12%
  • New players start with 75 movement points
  • Slightly improved odds of success for spying and espionage
  • Espionage chances slightly affected by player class
  • Slightly lowered movement point costs for espionage
  • Cities owned by the game will close inactive markets
  • Improved defiance bonus to 20% per day, max 100%
  • Clerics may not hire the Lord of Chaos hero
  • Undead troops and players with Wart of the Wile immune to effects of weather
Troop Adjustments:
  • Hussars gain an additional attack
  • Berserkers have defiance
  • War Lords gain an additional attack, lose defiance
  • FIre Elementals gain +1 damage and flight
  • Ghouls gain +1 damage and ambush, lose 3 defense
  • Guardians lose an attack
  • Griffons gain an additional attack
  • Master Archers lose 1 damage, 3 defense
4th Age (Won by Ch35r13)
Enhancements:
  • Royal Crest magical item: reward for surviving Age, allows you to change your player name
  • 6 new alliance crests (fist, lion, spider, snake, star, thief)
  • Enemy casualties included in battle reports
  • Ages Survived added to combat stats
  • Added support for "/me" in chat
  • Daily Digest email includes top 10 players and their alliance and winning land %
  • Vampire guise interactable from journal (jumps to Subterfuge)
  • Chat windows remember last position (current session): no more scrolling!
  • Show actual time vacation ends
Balancing:
  • Increased troops summoned by Fighter's Call-to-Arms ability
  • Increased troops summoned by Trumpet of the Emperor
  • Deletion for inactivity occurs after 10 days
  • Modified cost of ships
3rd Age (Won by AgedWizard)
Enhancements:
  • Last 5 battle reports available for review
  • Last 100 private messages available for review (alerted if new one arrives)
  • New artifacts: Arrows of Misdirection, Tree of Life
  • Cost of repairing ships now visible
  • New statistics tracked and viewable on Army screen: Jousts Won/Lost, Naval Battles Won/Lost, Spy Success/Failure, Spies Caught
  • Magic and Anti-Magic cities visible on map
  • Updates to in-game help
  • Increased inactivity timeout to 15 minutes
  • Overhaul of hero opinions on player characters for better role-playing
  • Many minor bug fixes
New Badges
  • Snoop - Spy on 10 Players
  • Agent - Spy on 100 Players
  • First Mate - Win 1 Naval Battle
  • Marauder - Win 10 Naval Battles
  • Privateer - Win 100 Naval Battles
  • Monster Kill - Defeat the Kraken
  • Slippery - Elude the Kraken
  • Immortal - Survive 10 Ages without dying
​Balancing:
  • Players inactive for 6 days will be auto deleted
  • Players inactive for 3 days will not carry over to new Age
  • Demote for honor, lose 20% land. Demote for lack of land, lose 20% peasants.
  • Added small, class specific bonuses to aid questing for signature troops
  • Minimum size of wildlands horde increases as level increases
  • ​Mages cannot enchant an orb while protected (similar to not finding one while protected)
  • Lowered overall odds of enchant
  • Calling a crusade allows target to retaliate against cleric
  • Clerics can only call 1 Crusade per Season
  • Corrected buffs for Vampire troops (were meant to have buffs but configuration didn't)
  • Vampires can hire the Diplomat hero
  • Further increased size of land pool, lowered overall win condition to 15%
  • Joust chances enhanced by ratio of jousts won/lost and player level
  • Overhaul of honor additions/deductions to make them more standard and even
  • Honor slowly degrades each season
  • Adjusted max food/gold cities can hold
  • Added caps to maximum troops resurrected, enhanced by Healer ability
  • Adjustments to promotions levels to align with increased land pool (see table1)
  • Chest, Rod, and Crown artifacts only work on active continent (similar to other artifacts and all heroes)
  • Improved effectiveness of Regenerate and Shield troop abilities
  • Slightly adjusted "Rock, Paper Scissors" (range > flight > cavalry > infantry)
Table 1: Land Requirements for Promotion
  • Fighter/Cleric: 500, 1000, 2000, 5000, 8000, 12000, 16000, 20000, 25000
  • Barbarian/Mage: 500, 1000, 2000, 4000, 6000, 9000, 12000, 15000, 20000
  • Ranger: 500, 1000, 2000, 6000, 10000, 15000, 20000
  • Vampire: N/A (auto-promotes at New Year)
​
2nd Age (Won by JawaGoo)

Enhancements:
  • Alliances can choose from one of 21 crests
  • Alliance names can be changed once per season
  • Alliances can set a Message of the Day, displayed when members sign in
  • Movement point cost to sail displayed when traveling by sea
  • Advisor will display next two promotion requirements
  • Lowest numeric level you can attack will be displayed when trying to attack someone too low
  • Using a Ring of Limited Wishes will no longer succeed with 0 land
  • Using a Potion of Endurance will no longer succeed if you haven't attacked
Balancing:
  • Alliances can be formed beginning at level 2
  • Players always receive signature troops when promoting
  • Doubled the average total land pool and lowered overall win condition to 20%
  • Promotions are based on fixed land amounts (see table 1)
  • Modified PvP attack level restrictions (see table 2)
  • Turn Undead counts as an attack and requires a cooldown
  • Vampires may retaliate after Turn/Slay attempts
  • Seek/Slay/Turn are based on same criteria, with different base chances (see table 3)
  • Mirror of Protection prevents listing in surveys and taverns
  • Adjusted land given by horde; land taken from other players unaffected
Table 1: Land Requirements for Promotion
  • Fighter/Cleric: 500, 1000, 2000, 4000, 6000, 8000, 12000, 16000, 20000
  • Barbarian/Mage: 500, 1000, 2000, 3000, 5000, 7000, 9000, 12000, 15000
  • Ranger: 500, 1000, 2000, 5000, 8000, 11000, 15000
  • Vampire: N/A (auto-promotes at New Year)
Table 2: Attack Levels
  • Fighters, Clerics, Mages: 1 level down
  • Rangers: Equal level or higher
  • Barbarians: 1, 2, or 3 levels down (based on Lawlessness ability)
  • Vampires: 2 levels down
Table 3: Seek (19%) / Slay (14%) / Turn (34%) criteria
  • Level difference between Cleric/Ranger and Vampire (*2)
  • Total Honor (Cleric/Ranger)
  • Total Troops (Vampire)​
1st Age (Won by AgedWizard)
Enhancements/Balancing:
  • Land is fixed and promotions are based on the total amount you control
  • Summoned reinforcements stack and can be used for defense
  • Alliances can support up to 10 members and receive reinforcements based on total members
  • Vassals and lieges receive production bonuses and small reinforcements
  • Horde sizes are fixed and based on level (1-3 = Small, 4-5 = Medium, 6-7 = Large, 8+ = Huge)
  • Magic shops moved to all port cities
  • All classes can quest: Artifacts, Horde, Item, Hero, Signature Troop, Robbers (tutorial)
  • Kingdom Names, Ship Names, and Win Messages are randomly generated
  • Players who survive an Age are carried over to new one with "Manual of Skills" as a reward
  • Usable items have charges and do not expire at the New Year
  • Seasons are based on player's local time versus the server time
  • Players no longer lose 1/2 MPs at each Season and can accumulate more
  • Structures require more land but house more troops
  • Reprieve works for all levels (except Vampires)
  • ​Level 9 (or 7 for Rangers) players can purchase a city to manage
  • Journal and badges track progress
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