Alliances allow a group of players to join together to rule the realm. A player may only belong to once alliance and each alliance can have at most 10 members.
Players in an alliance will receive small armies to assist them during battles. The size of the army is determined by the number of alliance members (higher number, larger army).
The garrison determines the type of army received and is set by the leader. It may only be changed once per Season.
Initially alliances are locked and require an invite from the leader to join. Alliances may be marked public by the leader at any time.
Alliance members can also donate goods or troops to one another. Both players must be on the same continent to transfer items. Troops may only be given to others of the same class.
Each alliance has one leader. If the leader leaves or is eliminated the player with the highest level will be made the new leader. Current leaders may promote a member to leader.
There is a private chat for alliance members accessible from the Overview. Leaders may send private messages to all members or remove members from the member list.