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Home > Manual > Lore

The realm of Conquest! is filled with many wonders: Artifacts, Heroes, Magical Items.  Artifacts and Heroes can be found by visiting the mystic, who may reveal the location of the artifact or name of the hero.  Magical items can be found by questing for them or purchasing from the port city.  Bonuses to troops are cumulative.

The Secret City
 on England sells rare goods and can only be found by visiting taverns on England.  During your visit, you may be rewarded with one of the letters that makes up the name.  Once you have all of them and put them together in the correct order you can travel there.

The Magic City is Jason on Normandy.  Mages located here receive a small movement point discount when casting spells.

The Anti-Magic City is Limerick on Ireland.  Upon entering this city, all magical items crumble to dust and you are immune from the effects of spells while here.  You may not cast spells while located here, however.

Artifacts

There are 20 artifacts scattered throughout the realm of Conquest!  Each artifact can be owned by just one player and is found by first locating the city the artifact is near and then the specific location; both of these can be found by visiting the mystic.  There is a chance you can steal an artifact if you defeat a player with one.
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The Golden Plow

+ Bonus to food production each Season
+ Reduces food spoilage
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The Bow of Might

+ Large bonus to ranged troops
+ Prevents misfires
* If held by a Ranger, further bonuses are granted
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Chest of Plenty

+ Additional gold each Season
* If paired with Alchemist, effect is amplified
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The Sword of Power

+ Large bonus to melee troops
* If held by a Fighter, further bonuses are granted
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The Mirror of Protection

+ Prevents others from seeing you in taverns or surveys
+ Prevents others from spying on you by any means except divination
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The Dagger of Venom

+ Spies always succeed
+ Chance to poison another's kingdom when spying
+ Increases odds of espionage
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The Aegis

+ Prevents you from being attacked
- Prevents you from attacking
- Automatically returned to its location at each New Year Season
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The Staff of the Magi

+ Large bonus to saving throws vs. magic
* Spells 1 level higher can be cast
* If held by a Mage, further bonuses are granted
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Thor's Hammer

+ Reinforcements each battle
* If held by a Barbarian, reinforcements are always large and further bonuses are granted
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The Holy Grail

+ Good luck for your kingdoms
+ Honor not required for promotion
* If held by a Cleric, further bonuses are granted
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The Rod of Necromancy

+ Titles, gold and peasants each Season
- Once highest level is achieved, you are eliminated
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The Wings of Flying

+ Large bonus to flying troops
+ Free travel between cities
+ Enter or leave locked cities
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The Boots of Speed

+ Additional movement points each Season
+ Additional attacks each Season
+ Troops receive additional attacks during battles
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The Orb of Negation

+ Prevents all magic against you\
- Cannot cast spells
- Cannot store or use magical items
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The Crown of Leadership

+ Large bonus to cavalry
+ Summons living troops to your armies each Season
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The Shield of the Defender

+ Reinforcements when defending
+ Large bonus to all troops when defending
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The Crusader's Lance

+ Large bonus to all troops
* If held by a Cleric or Mage, reinforcements are received each battle
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The Nightblade of Lifestealing

+ ​Drains movement points from another when defeated in battle
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The Arrows of Misdirection

+ ​Prevents enemy reinforcements during battles
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The Tree of Life

+ ​Troops on active continent require zero food each Season

Heroes

There are 22 heroes available for hire.  Some heroes can only be hired by certain classes.  Heroes can be killed in battle, but will be resurrected automatically in a few days.
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The White Knight

+ Grants bonuses to all troops
+ Bonus when jousting
* Attracts Knights to your army each Season
* Additional bonuses when hired by a Fighter paired with Sword of Power
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The Warlock

+ Casts array of spells during attacks
* Additional bonuses when hired by a Mage paired with Staff of the Magi
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The Dark Priestess

+ ​Uses defensive skill after each battle
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The Master Farmer

+ Claims free land each Season
+ Creates additional food and peasants each Season
+ Reduces food spoilage
+ Grants bonuses to enlisted peasants during battles
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The Barbarian Leader

+ Grants an augmented ship when hired
+ Summons reinforcements each battle
* Additional bonuses when hired by a Barbarian paired with Thor's Hammer
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The Elven Highlord

+ Summon reinforcements each battle
+ Seek Vampire
* Additional bonuses when hired by a Ranger paired with Bow of Might
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The Giant of Jasmon

+ Increases number of enemy structures captured
+ Summons reinforcements each battle
+ Protects fleet from Kraken
- May slaughter troops each Season
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The Ninja

+ May break alliances during attacks
+ Grants bonuses to espionage and spying
+ May assassinate enemy heroes during attacks
+ Claim additional gold from each battle won
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The General of Order

+ Bonuses to Signature Troops during battles
+ Attracts Signature Troops to your army each Season
+Train troops for free
- Fights to death against General of Chaos
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The General of Chaos

+ Bonuses to Signature Troops during battles
+ Attracts Signature Troops to your army each Season
+Train troops for free
- Fights to death against General of Order
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The Destroyer

+ Cast offensive spells during attacks
+ Increases odds of becoming Master Vampire
- May corrupt food from each battle won
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The Alchemist

+ Creates magical items each Season
+ Uncovers secrets each Season
+ May increase number of attacks during battles
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The Diplomat

+ Prevents demotions
+ Allow safe passage past bandits and pirates
+ Summons reinforcements from random alliances each battle
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The Vampire

+ Creates a disguise each attack
+ Summons reinforcements each battle
+ Use pestilence skill as a Vampire
+ Protects against all dark magic.
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The Dragon

+ Casts offensive spells during attacks
+ Grants ability to cast spells as a Mage half level
- Claims gold from each battle won
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The Necromancer

+ Transforms army to undead
+ Undead require no food and are immune to negative effects
+ Undead are animated at Cemetery
- All troops crumble if hero is lost
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The Queen of Spiders

+ May steal attacks from other players when attacking
+ Loot cities as a Barbarian
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The Lord of Madness

+ Variety of unusual effects during attacks
- Claims peasants from each battle won
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The Mercenary General

+ Summons larger reinforcements each battle
- Claims gold from each battle won
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The Merchant King

+ Salvages equipment for gold each battle
+ Buy goods tax-free
+ Chance to lower prices by 50%
+ Chance to claim taxes paid from other players
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The Bishop

+ Summons reinforcements each battle
+ Prevents excommunication
+ Seek Vampire
- Tithe gold each Season
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The Titan

+ Large bonuses to all troops
+ May cast Meteor Storm during attacks
- Structures crumble if hero is lost

Magical Items

There are 50 magical items, which are obtained through questing or purchasing from another player.  Items can also be taken when eliminating a player.

Chaos Device prevents you from attacking or being attacked. Uses equals number of Seasons.
Eye of the Oracle allows you to spy without fail or detection.
Potion of Speed grants a small amount of movement points.
Stone of the gods grants a small amount of movement points, goods, and troops.
Orb of Safety restores your protection from attacks.
Golden Cow grants a small amount of food.
Trumpet of the Emperor grants a small number of Imperial Guards for your army. Fighters only.
Magic Carpet allows safe travel between cities.
Sceptre of Death eliminates your player!
Potion of Endurance grants additional attacks.
Magic Quiver grants a small number of ranged troops for your army.
Builder's Tools grants a small amount of siege for your army.
Axe of Despair infects your kingdom with sickness. May activate during Seasons!
Thieves Tools allows you to steal gold from cities.  Cannot be used by Clerics.
Lure of the Vulture displays your kingdom stats to the world.
Mask of the Undead masks your true name during your next battle.
Wand of Fire casts the spell Fireball on another player.
Dust of Blinking transports a player to a random city.
Toy Boat creates a ship for your fleet.
Sun Blade grants a small bonus to infantry each battle.
Amulet of Animal Summoning summon animal reinforcements for your next battle. Chance of failure.
Ring of Limited Wishes allows you to wish for unclaimed land or goods.
Pouch of Everful Components grants one of each spell component. Mages only.
Gauntlets of Fumbling grants a small penalty to all troops each battle.
Bag of Tricks generates a random effect. May be harmful!
Bag of Holding prevents you from being robbed during travel.
Tome of Unholy Wrath summons a monster army to attack you. May activate during Seasons!
Siren's Call chance to lose a ship while sailing.
Letter of Marque prevents pirates from attacking while sailing.
Banner of the War Lord grants a small bonus to cavalry each battle.
Shield of the Wind all troops receive resistance to ranged attacks for your next battle.
White Flag of Cowardice exchange 1 attack for 1 defense lost. Lowers honor.
Emblem of the gods summons Immortal reinforcements for your next attack.
Boulder of the Giant chance to smash open locked city gates.
Vampire's Cowl drains a level from another player.
Vial of Poison causes a plague to affect another player.
Wart of the Vile removes all troop bonuses and penalties, including weather.
Drums of Panic a small number of enemy troops flee during your attacks.
Boots of Dancing double the cost of traveling by land.
Scroll of Dispel Magic equal chance to destroy another's magical items or yours.
Manual of Skills allows you to class change at any level.  Only available if you survive to end of Age.
Potion of Cure Disease removes sickness from your kingdom and cures poison.
Prayer Book grants a large bonus to honor.
Robe of Vermin attracts locusts to your kingdom each Season.
Potion of Invisibility prevents you from being seen in population lists and taverns until next Season.
Bracers of Defense grants a bonus to all troops in the Defense army.
Lens of Detection grants a bonus to finding other magical items.
Rogue's Dice win the next game of dice you play at the tavern.
Horn of Fog masks the outcomes of your attacks.
Stone of Weight prevents and land or sea travel.
Royal Crest allows you to change your name.

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