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Home > Manual > Travel

Travel by Land

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Your current location. Select a different city to travel there. Traveling by land can be dangerous and your caravan may be besieged by highway robbers.
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Gates can be locked by the owner, Mages, or in response to a raid. You may not leave or enter a locked city by normal means. Certain items or classes can bypass gates altogether.
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Ports allow travel to other continents and fleet maintenance. Magic shops are also located here.
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Harbors allow sailing to other continents but do not contain a port or magic shop. City owners may open ports in coastal cities.

Travel by Sea

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Your current location. Select a different continent to travel there. Traveling by sea can be dangerous and your fleet may be waylaid by pirates or sea creatures.
You must have at least one ship to set sail. Establishing kingdoms on different continents extends your empire. You can only be attacked from your current continent.
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