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Character Classes

Each class has different strengths, weaknesses, and playstyles. As you advance in level, your abilities improve, and you will gain access to more skills or spells. Promotions are earned by acquiring more land; view requirements at the Library.

Most classes are honor bound, which affects certain quests and events, and if honor falls below a threshold, you may be demoted. You can view or improve your honor at the Church. Select an item for details.
Picture

Fighter - The Path of Combat

The rider lost himself for a moment, his thoughts harkening to the days of his youth when he had warred with his playmates in these same thick forests and grassy fields that now stretched out before him. But this time the swords were not wooden, he reminded himself grimly, and the cries of children playing would soon be replaced by the screams of dying men. He turned in his saddle to look at the armed host behind him, bearing the iron and wood of war, and wondered, not for the first time, if the cause he upheld was truly just. The moment lost, "To Battle!" he shouted, and the siege began.
Fighters are the default class and the easiest to learn. Fighters can change class, organize jousts or prevent ships from sailing to and from a continent.​

+ Summon troops each Season
+ Structures house many troops
+ Troops get stronger
- Few abilities and skills
* Honor bound (medium requirements)
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Barbarian - The Path of Lawlessness

Closer. Closer. The thundering of our hooves competed only with the slow creaking of the massive city gates. We pushed our horses to doom and they pushed that monolith door to save themselves. My stomach sank as we hit the pit and rode up the ramp to the entrance. Then a triumphant crash as we charged through, scattering the soldiers before us, some of our number crunching violently against the gate itself. We routed them before us and reveled as the city folk fled this way and that, like chickens to a slaughter, all the while screaming my name. The proud city was mine for the taking.
Barbarians are lawless raiders, not bound by any honor code. Barbarians can loot and attack cities, enhance their armies, and summon reinforcements for all attacking players.

+ Can attack lower level players
+ Reinforcements each battle
+ Structures house many troops​
- Troops have weak defenses
* Not honor bound

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Mage - The Path of Magic

For several days straight my master and I worked, I lost track of exactly how many. Outside my small observation window, I saw the sun and moon pass by, the constellations slowly drift. And still he worked, inscribing the Sacred Circle of Lune, speaking the mystical incantations I had meticulously copied as instructed. Finally, tired and bleeding from his runic scars, he whispered the name of his foe. Ribbons of blue vapor streamed about him and throughout the room. My master's task accomplished at last, he retired to his chambers while I watched thick plumes of smoke engulf a kingdom far away...
Mages cast powerful spells to enhance their armies or wreak havoc upon their enemies. Spells require magical components, which can be found through quests or by purchasing from magic shops.

+ Bonus movement points each Season
+ Powerful ranged troops
- Few attacks
- Structures house few troops
* Honor bound (low requirements)

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Cleric - The Path of Righteousness

Even the sunrise could not wash away the sorrow in my heart, as I looked outside the abbey windows. Miraculously, some of the houses in the village below were still standing. Much has been lost in the invasion. Even now the abbey's courtyard is full of frightened people, who sought refuge here when the invaders came with their hateful armies, crushing all in their path. Those who could make it to the abbey did, others were cut down as they fled. With the castle gone, the village in ruins, the people have sought the shelter of these hallowed walls. It is my sacred duty to provide for them.
Clerics specialize in healing and support and their skills can increase honor, restore protection, or even resurrect armies and heroes. Clerics are forbidden from using certain items.

+ Many abilities and skills
+ Permanently slay Vampires
+ Troops have strong defenses
- Tithe gold each Season
* Honor bound (very high requirements)

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Ranger - The Path of Nature

As I looked out across my armies, I could scarcely believe my eyes. The light of the sun was blotted by a thickness of hawks and owls, all screeching. In the darkness, I could only just make out the forms of my soldiers, vainly fighting against the strangest array of beasts I had ever come across. Mighty wolves ran down my cavalry. Raging boars tore their way through my ranks. As I raised my hand to give an order, a lynx came out of nowhere and bit my arm! I knew then that I would not have my chance for vengeance. Cursing the Forest Elders under my breath I turned my army around and marched home.
Rangers are guardians of the forests and have a mix of offensive and defensive skills. Rangers can grant others food, summon animal reinforcements, or shield their armies from others.​

+ Strongest ranged infantry
+ Seek Vampires
- Tithe food each Season
- Structures house few troops
* Honor bound (high requirements)

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Vampire - The Path of Darkness

I was mistaken. Greed and avarice ruled my heart in that far away time. Now it is to the bleak and lonely future I look. A future of isolation and bitter loneliness. The immortality I coveted those many years ago, now the bane of my wretched existence. Once, in the distant past I was a man. Intelligent, ambitious, cunning, I had all the qualities of nobility. Yet, I was never satisfied with my lot. I sought the easy, the quick, the daring route, never thinking of the consequences. I needed more, faster than anyone else, faster than any man, by rights, should attain.
Vampires are a blight upon the realm! Vampires can hide their true name, send vermin to plague another, or charm their foes to attack, disband troops, or drop an artifact!

+ Master can create minions
+ Reinforcements each battle
- Can be instantly killed by Clerics
- Weak troops (immune to buffs and debuffs)
* Not honor bound


Note: you can be killed attempting to become the master Vampire!

Class Levels and Titles

 

Fighter

Barbarian

Mage

1

Knight/Knight

Savage/Savage

Pupil/Pupil

2

Paladin/Paladin

Grunt/Grunt

Novice/Novice

3

Champion/Champion

Raider/Raider

Evoker/Evoker

4

Baron/Baroness

Warrior/Warrior

Conjurer/Conjurer

5

Viscount/Viscountess

Marauder/Marauder

Magician/Magician

6

Earl/Countess

Mercenary/Mercenary

Enchanter/Enchantress

7

Marquis/Marquise

IronMark/IronMark

Warlock/Witch

8

Duke/Duchess

Conqueror/Conqueror

Sorcerer/Sorceress

9

King/Queen

Chieftain/Chieftess

Wizard/Wizard

10

Emperor/Empress

Destroyer/Destroyer

Archmage/Archmage

 

 

Cleric

Ranger

Vampire

1

Initiate/Initiate

Scout/Scout

Childe/Childe

2

Disciple/Disciple

Tracker/Tracker

Fledgling/Fledgling

3

Acolyte/Acolyte

Hunter/Hunter

Neophyte/Neophyte

4

Adept/Adept

Strider/Strider

Ravager/Ravager

5

Priest/Priestess

Protector/Protector

Fiend/Fiend

6

Vicar/Vicar

Warden/Wardeness

Incubus/Succubus

7

Abbot/Abbess

Huntmaster/Huntmaster

Tempter/Temptress

8

Patriarch/Matriarch

Elder/Elder

Nightmare/Nightmare

9

Archbishop/Archbishop

-

Prince/Princess

10

Cardinal/Cardinal

-

Archduke/Archduchess

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