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Character Classes
Each class has different strengths, weaknesses, and playstyles. Normally only Fighters may class change. If you survive an Age, you will receive a magical item which allows you to class change at any time. As you advance in level, your abilities improve and you will gain access to more skills or spells. Certain heroes may grant access to skills or spells not normally available to your class. Changing class is permanent and may result in loss of assets.
Fighter - The Path of CombatThe rider lost himself for a moment, his thoughts harkening to the days of his youth when he had warred with his playmates in these same thick forests and grassy fields that now stretched out before him. But this time the swords were not wooden, he reminded himself grimly, and the cries of children playing would soon be replaced by the screams of dying men. He turned in his saddle to look at the armed host behind him, bearing the iron and wood of war, and wondered, not for the first time, if the cause he upheld was truly just. The moment lost, "To Battle!" he shouted, and the siege began.
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Kings can also call a blockade of the entire continent, which prevents ships from arriving or leaving. This effect lasts for one hour.
Barbarian - The Path of LawlessnessCloser. Closer. The thundering of our hooves competed only with the slow creaking of the massive city gates. We pushed our horses to doom and they pushed that monolith door to save themselves. My stomach sank as we hit the pit and rode up the ramp to the entrance. Then a triumphant crash as we charged through, scattering the soldiers before us, some of our number crunching violently against the gate itself. We routed them before us and reveled as the city folk fled this way and that, like chickens to a slaughter, all the while screaming my name. The proud city was mine for the taking.
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Warlords can unleash the barbarian hordes on a continent, which grants reinforcements for every attack. This effect lasts for one hour.
Mage - The Path of MagicFor several days straight my master and I worked, I lost track of exactly how many. Outside my small observation window, I saw the sun and moon pass by, the constellations slowly drift. And still he worked, inscribing the Sacred Circle of Lune, speaking the mystical incantations I had meticulously copied as instructed. Finally, tired and bleeding from his runic scars, he whispered the name of his foe. Ribbons of blue vapor streamed about him and throughout the room. My master's task accomplished at last, he retired to his chambers while I watched thick plumes of smoke engulf a kingdom far away...
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Wizards can invoke extra Seasons.
Cleric - The Path of RighteousnessEven the sunrise could not wash away the sorrow in my heart, as I looked outside the abbey windows. Miraculously, some of the houses in the village below were still standing. Much has been lost in the invasion. Even now the abbey's courtyard is full of frightened people, who sought refuge here when the invaders came with their hateful armies, crushing all in their path. Those who could make it to the abbey did, others were cut down as they fled. With the castle gone, the village in ruins, the people have sought the shelter of these hallowed walls. It is my sacred duty to provide for them.
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Clerics can use divine intervention to restore attacks and grant movement points for every player on the continent of the same faction. Clerics can seek the true name of the vampire and use that to permanently slay the creature.
Ranger - The Path of NatureAs I looked out across my armies, I could not believe my eyes. The light of the sun was blotted by a thickness of hawks and owls, all screeching. In the darkness, I could only just make out the forms of my soldiers, vainly fighting against the strangest array of beasts I had ever come across. Mighty wolves ran down my cavalry. Raging boars tore their way through my ranks. As I raised my hand to give an order, a lynx came out of nowhere and bit my arm! I knew then that I would not have my chance for vengeance. Cursing the Forest Elders under my breath I turned my army around and marched home.
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Rangers can call a ceasefire on the continent, preventing attacks for one hour.
Vampire - The Path of DarknessI was mistaken. Greed and avarice ruled my heart in that far away time. Now it is to the bleak and lonely future I look. A future of isolation and bitter loneliness. The immortality I coveted those many years ago, now the bane of my wretched existence. Once, in the distant past I was a man. Intelligent, ambitious, cunning, I had all the qualities of nobility. Yet, I was never satisfied with my lot. I sought the easy, the quick, the daring route, never thinking of the consequences. I wanted it all. That is not a bad thing, on the contrary, tis a noble quality in in the hearts and minds of the righteous. My heart was not righteous, it was impatient! I needed more, faster than anyone else, faster than any man, by rights, should attain.
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When Vampires attack they receive a random disguise and always fight with undead reinforcements. Undead troops cost no food and can be animated from the cemetery. Vampires have a chance to level drain their victims and can summon a pestilence on others. They can also charm other players into doing their bidding.
Vampires can cast a dark ritual over an entire continent, cursing every player.
Note: you can be killed attempting to become the master Vampire!
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Fighter |
Barbarian |
Mage |
1 |
Knight/Knight |
Savage/Savage |
Pupil/Pupil |
2 |
Paladin/Paladin |
Grunt/Grunt |
Novice/Novice |
3 |
Champion/Champion |
Raider/Raider |
Evoker/Evoker |
4 |
Baron/Baroness |
Warrior/Warrior |
Conjurer/Conjurer |
5 |
Viscount/Viscountess |
Bloodrager/Bloodrager |
Magician/Magician |
6 |
Earl/Countess |
Mercenary/Mercenary |
Enchanter/Enchantress |
7 |
Marquis/Marquise |
IronMark/IronMark |
Warlock/Witch |
8 |
Duke/Duchess |
Conqueror/Conqueror |
Sorcerer/Sorceress |
9 |
King/Queen |
Chieftain/Chieftess |
Wizard/Wizard |
10 |
Emperor/Empress |
Destroyer/Destroyer |
Archmage/Archmage |
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Cleric |
Ranger |
Vampire |
1 |
Initiate/Initiate |
Scout/Scout |
Childe/Childe |
2 |
Disciple/Disciple |
Tracker/Tracker |
Fledgling/Fledgling |
3 |
Acolyte/Acolyte |
Hunter/Hunter |
Neophyte/Neophyte |
4 |
Adept/Adept |
Strider/Strider |
Ravager/Ravager |
5 |
Priest/Priestess |
Protector/Protector |
Fiend/Fiend |
6 |
Vicar/Vicar |
Warden/Wardeness |
Incubus/Succubus |
7 |
Abbot/Abbess |
Huntmaster/Huntmaster |
Tempter/Temptress |
8 |
Patriarch/Matriarch |
Elder/Elder |
Nightmare/Nightmare |
9 |
Archbishop/Archbishop |
- |
Prince/Princess |
10 |
Cardinal/Cardinal |
- |
Archduke/Archduchess |