Here is the summary of enhancements made to Conquest! in 2023.
One important item left off is finally utilizing Application.persistentDataPath to store the ~3,000 messages utilized throughout the game. In the past, if I wanted to update messages I would have to re-deploy the entire client. Now the client is pulling the messages down when the server tells it to. This has been a tremendous benefit to me and the players as I can quickly fix spelling or grammatical errors (or even add new error messages).
There are Unity packages which allow for dynamic translations but when I implemented the UI circa 2016, I didn't know about them. And when I did learn of them, I was concerned about performance. In hindsight, I may have taken a closer look at those packages vs doing all the translations myself.
James has been working on Conquest! since 1993.