None of the actions, including the final assault on the bandit leader, remove a player's protection. The quest can only be completed once and grants some additional loot, including +25 movement points. It is still in a "beta" stage, so I may tweak it based on feedback.
Also this week I added support for "housing". Before, all troops essentially took up one "unit" of housing. However, by removing the required support for siege, these ranged weapons became very powerful. Siege now occupies 5 units of housing; all other troops currently use just 1. Housing is displayed in the sidebar for easy reference. Troops not housed will desert as usual.
I added a new option for email, "Daily Digest", which sends out the total players, free land, and top 5 players. Weather was updated so the seasons are based on the server time (early morning is winter, morning is spring, afternoon is summer, evening is fall). This has helped regulate the weather so it isn't just completely random.
There was a bug in the Graveyard, where Vampires animate troops, which was producing weird results. This was corrected this week as well.
Finally, I continued my own quest to clean up the messages sent by the server with 50+ messages either changed or removed. One of the new messages includes a warning for cursed magical items.