In Conquest! there are 7 Quests players may undertake: hiring a hero, enlisting signature troops, searching for magical items, searching for an artifact, gathering components to cast spells, attacking a horde, and eliminating a bandit camp (the tutorial). The design called for a "map" of the area around a player's kingdom, with each of the quests represented by a specific location:
Fleets in Conquest! were added after release of the game to support multiple continents. Players can establish kingdoms on each of the 3 continents in Conquest! and manage independent kingdoms (very few items are shared). Initially, players could have just 1ship but this was expanded to 8. Coupled with the invasion command, which allows players to bypass structure limits on the number of troops they can field using troops onboard ships, maintaining a fleet became essential.
Fleets can be used to strategically strand others on particular continents. If you do not have enough money to buy a new ship you could be struck for a while! Ships can also be used to transport goods and troops between your kingdoms, which is useful to jumpstart a new kingdom or hide assets.
There were 9 ship designs originally but I trimmed this to 8 recently. I also renamed some of the designs to better reflect the medieval period. Naturally the screen has a nautical theme:
I also started looking at audio resources to add to Conquest!, such as alerting a player when they are attacked or when they find a magical item. I haven't moved forward with this yet as there is still much work to do on the graphical side.
Follow the journey on Facebook or Twitter. Until next time, I hope to see you in the game.