Yesterday I released version 3.18.05 of the game client which concludes 3.0 development (minus bug fixes of course!). What started as an effort to update the 350 images in the game turned into a major overhaul with 900 new ones! When version 2.0 was released, it reused many of the same images from version 1.0 (e.g. alliance crests, maps, troops, etc.). For version 3.0 all but one image was replaced.
By using the same artist for all the graphics, they have the same consistency and style. A big thank-you to Vi from 99Designs.com for his efforts in making 3.0 look amazing
We also increased and standardized the dimensions of the images. For example, in version 2.0 the icons depicting army attributes were 30x30; in 3.0 they are 128x128. Obviously, this makes a huge difference in the quality. Other images were odd dimensions (e.g. 94x120 for the shields) and a mixture of drawings and photos made to look like drawings.
Additionally, I contracted with an audio engineer from UpWork.com and replaced the sound effects. The ones I had were mashed together from various free audio sites for version 1.0 of the game. Now all the sounds have been designed by one person and are a consistent style and quality. Thank you Leah!
The improvements in 3.0 encompass the client and server and there are so many it's hard to catalog them all. But here are the highlights:
To see the evolution, consider these 3 screens, all depicting the entry point for playing Conquest!.
It is bitter-sweet that this project is ending. I have immensely enjoyed working on Conquest! again and I'm going to miss those weekly dumps of new graphics. But now that this chapter closes the next one begins: aggressively marketing Conquest!. My plan right now is to hire a digital marketing firm to do a short 1-2 week blitz. I expect this to start in late summer/early fall. Stay tuned.
James has been working on Conquest! since 1993.